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lee todd
lee todd
3D Game Prop Artist
Swansea, United Kingdom

Summary

I am self-taught in 3d modeling having 3ds max as my platform for 8 years now. I model mainly game props ( static meshes ).
I take part in amateur projects at leading game engines like CryEngine, Unreal Engine and Unity. Apart from just modelling,
I also do UV mapping, texturing, diffuse, specular, normal, baking high poly, photoshop and PBR textures.
I can also work with Quixel SUITE 2, Xnormal, Marmoset toolbag 2, Photoshop, Keyshot and Substance Painter.

Skills

3D ModelingHard Surface ModelingLow-poly ModelingProp ModelingTexturingUV MappingPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Keyshot
Keyshot
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
Quixel Suite
Quixel Suite