I am self-taught in 3d modeling having 3ds max as my platform for 8 years now. I model mainly game props ( static meshes ).
I take part in amateur projects at leading game engines like CryEngine, Unreal Engine and Unity. Apart from just modelling,
I also do UV mapping, texturing, diffuse, specular, normal, baking high poly, photoshop and PBR textures.
I can also work with Quixel SUITE 2, Xnormal, Marmoset toolbag 2, Photoshop, Keyshot and Substance Painter.