Summary

I am self-taught in 3d modeling having 3ds max as my platform for 8 years now. I model mainly game props ( static meshes ).
I take part in amateur projects at leading game engines like CryEngine, Unreal Engine and Unity. Apart from just modelling,
I also do UV mapping, texturing, diffuse, specular, normal, baking high poly, photoshop and PBR textures.
I can also work with Quixel SUITE 2, Xnormal, Marmoset toolbag 2, Photoshop, Keyshot and Substance Painter.

Skills

  • 3D Modeling
  • Hard Surface Modeling
  • Low-poly Modeling
  • Prop Modeling
  • Texturing
  • UV Mapping
  • PBR Texturing
  • Texture Baking
  • Software Proficiency

    3ds Max
    3ds Max
    Keyshot
    Keyshot
    Photoshop
    Photoshop
    Substance Painter
    Substance Painter
    Marmoset Toolbag
    Marmoset Toolbag
    xNormal
    xNormal
    Quixel Suite
    Quixel Suite